Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Saving the scene

Overall, the scene is looking good and is worth saving to disk so that we don't lose it. To save the scene, perform either of the following steps:

  • Choose File | Save Scene from the application menu.
  • Alternatively, press Ctrl + S on the keyboard or else.

If you're saving the scene for the first time, Unity displays a pop-up save dialog, prompting you to name the scene (I called it Level_01 and saved it in the Scenes folder). After saving the scene, it becomes an asset of the project and appears in the Project panel. This means that the scene is now a genuine and integral part of the project and not just a temporary work in progress as it was before. Notice also that saving a scene is conceptually different from saving a project. For example, the application menu has entries for Save Scene and Save Project. Remember, a project is a collection of files and folders, including assets and scenes. A scene, by contrast, is one asset within the...