Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Test your knowledge

Q1. The ML-Agents toolkit includes packages written in which language?

A. Rust

B. JavaScript

C. Python

D. Ruby

Q2. Each step of the learning algorithm goes through which cycle?

A. Observation-decision-action-reward

B. Decision-reward-action-observation

C. Observation-action-reward-decision

D. Action-observation-decision-reward

Q3. The command used to train an Agent is…

A. ml-agents –learn

B. mlagents-learn

C. ML-Agents learn

D. mlagents_env-learn

Q4. The name of the input vector into the ML algorithm is…

A. Vector Action

B. Observation List

C. Pre-Action Collection

D. Vector Observation

Q5. The name of the output from the ML algorithm is…

A. Vector Action

B. Post-Observation List

C. Vector Observation

D. Action List

Q6. The name of the function that is called at the beginning of each episode is…

A. ResetState

B. OnEpisodeBegin

C. SimulationStepComplete...