Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Preparing the project

In this game, the player will be a stationary character that can look around and shoot in any direction but cannot move around. The player will be standing in a sci-fi interior, and enemy bots will spawn into the level at random intervals. The bots will initially wander around searching for the player and, upon finding them, will run toward them, eventually attacking them. The player will be armed with plasma cannons on each hand and will have the ability to attack oncoming enemies to avoid being injured with the primary objective of seeing how long they can survive!

To create this project, we will begin by creating the core functionality for a standard first-person mode, and then migrate that to VR. To get started, do the following:

  1. Create a new 3D project. See Chapter 1, Exploring the Fundamentals of Unity, for detailed instructions.
  2. Drag the Meshes and Textures folders from the Chapter11/Assets_To_Import folder (included in the GitHub repo) to...