Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Getting started with AR

In this section, we will create a new URP project and perform the necessary steps to prepare our project for AR. These steps include the following:

  • Creating the URP project. We've created many projects in this book, but they have mostly used the 2D or 3D template. The project in the book is based on the URP template.
  • Installing the plugins necessary for AR. Luckily for us, as you'll see shortly, there is a streamlined approach to adding the AR libraries.
  • Once the plugins have been installed, we need to make a few changes to the player settings so we can successfully deploy to mobile devices.
  • Lastly, we will import the packages required for AR. There is a common foundation package and packages specific to iOS and Android.

That's a lot of ground to cover, even before we start adding our own custom functionality. However, once you have an understanding of the process, you'll be up and running in your projects in no...