Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Summary

Congratulations! You've created a cross-platform AR project without writing a single line of code. In this chapter, you've learned how to quickly create a new project, add the necessary packages, and create a new AR scene. By performing these steps, you now know how to get up and running in AR efficiently. You know which packages to install for which device, and you know how to create your first AR scene. On top of that, you've created a URP project, and updated the AR project to take advantage of this new render pipeline.

In the next chapter, we'll extend these concepts further as we look at detecting planes in the real world so we can place the turtle on flat surfaces (such as the floor or a table), and we'll also take advantage of the URP by adding postprocessing to our scene.