Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Detecting planes

An essential part of programming an AR game is adding the ability to detect features in the environment. These features can be objects, faces, images, or in our case, planes. A plane is any flat surface with a specific dimension and boundary points. Once we've detected a plane, we can use its details to spawn a turtle at the correct position and with the proper rotation.

We'll detect planes using ray casting and a custom script. However, before we write the script, we'll first add a Plane Manager to the scene.

Adding a Plane Manager

A Plane Manager will generate virtual objects that represent the planes in our environment. We'll use these virtual objects as a guide to where we can spawn the turtle. It will also provide useful debug information by drawing a boundary around any planes it detects. Using this feature, we can see in real time when Unity has detected a plane:

  1. Open the ARScene located in the Assets/Scene folder.
  2. As...