Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Spawning enemies

To make the level fun and challenging, we'll need more than simply one enemy. In fact, for a game that's essentially endless, we'll need to add enemies continually and gradually over time. Essentially, we'll need either regular or intermittent spawning of enemies, and this section will add that functionality. Before we can do this, however, we'll need to make a prefab from the enemy object. The steps are the same as for previously created prefabs: select the enemy in the Hierarchy panel and then drag and drop it to the Project panel in the Prefabs folder:

Figure 3.28 – Creating an enemy prefab

Now, we'll make a new script, called Spawner.cs, that spawns new enemies in the scene over time within a specified radius from the player spaceship. This script should be attached to a new, empty GameObject in the scene:

public class Spawner : MonoBehaviour
{
    public float MaxRadius = 1f;...