Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Creating an NPC

As stated earlier, NPC stands for Non-Player Character and typically refers to any friendly or neutral characters other than the player-controlled character. In our adventure, Level three will feature an NPC character standing outside their house, who will provide us with a quest to collect a gem from Level two. To create the NPC character, we'll duplicate the player and adjust the character color, making them appear distinct:

  1. Drag and drop the Player prefab from the Project panel to the Level02 scene and position it near the house area:

    Figure 7.19 - Creating an NPC Prefab

    Figure 7.19 - Creating an NPC Prefab

  2. Name the object NPC.
  3. To prevent any changes we make to the NPC object to propagate back to the prefab, remove the association between the two by right-clicking on the object and selecting Prefab | Unpack Completely.

    Important note

    Prefabs are discussed in detail in Chapter 1, Exploring the Fundamentals of Unity.

  4. Remove all additional components...