Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Implementing the NPC

With the foundation complete, we can now add the character that will eventually patrol the area and chase the player. As previously mentioned, we have picked an asset that will strike terror into the heart of the player as they are stalked mercilessly by the Toon Chick:

  1. Locate the Toon Chick prefab in the Assets/Meshtint Free Chick Mega Toon Series/Prefabs folder in the Project panel. This folder was added when we imported the Toon Chick package:

    Figure 8.15 - The Toon Chick prefab

    We'll refine this prefab by adding our own pathfinding logic.

  2. Drag and drop the prefab to the Scene view:

    Figure 8.16 - The Toon Chick in the scene, looking at us ominously

  3. Select the Toon Chick from the Hierarchy.
  4. As the chick will be moving around the environment, we'll add a Rigidbody. In the Inspector, select Add Component | Physics | Rigidbody.
  5. On the Rigidbody component, under the Constraints heading, Freeze Rotation on the X and Z axes. Freezing...