Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Testing navigation 

To test that our navigation mesh and settings are working correctly, we'll create an object for the chick to seek in the environment, using pathfinding and steering to reach the goal. To implement this behavior, we'll also need to write a new script:

  1. Select GameObject | Create Empty from the Application menu to create a new empty object, which will act as a target object.
  2. Name the new object Destination.
  3. Assign it a Gizmo icon to make it visible in the viewport by clicking on the cube icon at the top-left of the Inspector and then choose an icon representation:

    Figure 8.19 - Assigning an icon to the Destination object

  4. Next, create a new C# script file called FollowDestination.cs:
    using UnityEngine;
    using UnityEngine.AI;
    [RequireComponent(typeof(NavMeshAgent))]
    public class FollowDestination : MonoBehaviour
    {
        public Transform Destination = null;
        private NavMeshAgent ThisAgent = null...