Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Animating the NPC

At the moment, the chick floats around the scene without a walking or running animation. We'll change that now by animating the chick as it walks around the scene. The chick will transition between a walking and running animation depending on its movement speed. Luckily for us, the package we imported comes with several premade animations, so we don't need to start from scratch. Instead, we'll focus on how to apply these animations to the chick, in two different ways. First, we will create separate states to represent each animation, switching between a walking and running animation based on the chick's movement speed. Then, we will look at a method of seamlessly transitioning between these two animations using a Blend Tree.

Creating animation states

Unity's animation system (also known as Mecanim) has two main panels to help us to develop animations, that is, the Animator and Animation panel. In this section, we'll look at the...