Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Summary

By completing this chapter, you now have a maintainable, extendable system for creating behavior in AI agents. Continue to play around with the FSM, create new states, and combine them in different ways to create complex behavior. You could even revisit previous projects and extend existing functionality using an FSM—for example, the quest-giving NPC in Chapter 6, Continuing the 2D Adventure, could have a movement state and a talking-to-player state. Also, the FSM doesn't just have to be used for AI. For any system that has distinct and separate states, it's worth considering an FSM.

Although the FSM is versatile, it has a somewhat rigid structure. We can calculate what the chick will do every step of the way because we've hardcoded its behavior, which is ideal in many instances but has a few drawbacks. Firstly, there's no opportunity for emergent behavior. Any behavior we want our chick to act out needs to be explicitly programmed. The chick will...