Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  creating a static class

Let's create a new class to hold some of our future methods that deal with raw computations or repeated logic that doesn't depend on the gameplay:

  1. Create a new C# script in the Scripts folder and name it Utilities.
  2. Open it up and add the following code:
 using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 1
using UnityEngine.SceneManagement;

// 2
public static class Utilities
{
// 3
public static int playerDeaths = 0;

// 4
public static void RestartLevel()
{
SceneManager.LoadScene(0);
Time.timeScale = 1.0f;
}
}
  1. Delete RestartLevel() from GameBehavior and modify the OnGUI() method with the following code:
  void OnGUI()
{
// ... No other changes needed ...

if (showWinScreen)
{
if (GUI.Button(new Rect(Screen.width/2 - 100,
Screen.height/2 - 50, 200, 100), "YOU WON!"))
{
// 5
...