Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – storing collected items

To test this out, you're going to modify the existing item collection logic in Hero Born by using a stack to store possible loot that can be collected:

  1. Open GameBehavior.cs and add in a new stack variable named lootStack:
// 1
public
Stack<string> lootStack = new Stack<string>();
  1. Update the Initialize method with the following code to add new items to the stack:
public void Initialize() 
{
_state = "Manager initialized..";
_state.FanceyDebug();
Debug.Log(_state);

// 2
lootStack.Push("Sword of Doom");
lootStack.Push("HP+");
lootStack.Push("Golden Key");
lootStack.Push("Winged Boot");
lootStack.Push("Mythril Bracers");
}
  1. Add a new method to the bottom of the script to print out the stack information:
// 3
public void PrintLootReport()
{
Debug.LogFormat("There are {0} random loot items waiting for
you!", lootStack...