Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Introducing generics

All of our code so far has been very specific in terms of defining and using types. However, there will be cases where you need a class or method to treat its entities in the same way, regardless of its type, while still being type-safe. Generic programming allows us to create reusable classes, methods, and variables using a placeholder, rather than a concrete type.

When a generic class instance is created or a method is used, a concrete type will be assigned, but the code itself treats it as a generic type. You'll see generic programming most often in custom collection types that need to be able to perform the same operations on elements regardless of type. While this might not conceptually make sense yet, it will once when we look at a concrete example in the next section.

We've already seen this in action with the List type, which is a generic type itself. We can access all its addition, removal, and modification functions regardless of whether it...