Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  creating a generic collection

Let's create a more complete generic list class to store some fictional inventory items with the following steps:

  1. Create a new C# script in the Scripts folder, name it InventoryList, and update its code to the following:
 using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 1
public class InventoryList<T>
{
// 2
public InventoryList()
{
Debug.Log("Generic list initalized...");
}
}
  1. Create a new instance of InventoryList in GameBehavior:
 public class GameBehavior : MonoBehaviour, IManager
{
// ... No changes needed ...

void Start()
{
Initialize();

// 3
InventoryList<string> inventoryList = new
InventoryList<string>();

}

// ... No changes to Initialize or OnGUI ...
}

Let's break down the code:

  1. Declares a new generic class named InventoryList with a T type parameter...