Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Basic syntax

Declaring events is similar to declaring delegates in that an event has a specific method signature. We'll use a delegate to specify the method signature we want the event to have, then create the event using the delegate type and the event keyword:

public delegate void EventDelegate(int param1, string param2);
public event EventDelegate eventInstance;

This setup allows us to treat eventInstance as a method because it's a delegate type, which means we can send it out at any time by calling it:

eventInstance(35, "John Doe");

Your next task is to create an event of your own and fire it off in the appropriate place inside PlayerBehavior.