Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Working with comments

You might have noticed that LearningCurve has two odd lines of gray text (10 and 21 in the last screenshots) starting with two backslashes, which were created by default with the script. These are code comments, a very powerful, if simple, tool for programmers. 

In C#, there are a few ways that you can use to create comments, and Visual Studio (and other code editing applications) will often make it even easier with built-in shortcuts. 

Some professionals wouldn't call commenting an essential building block of programming, but I'll have to respectfully disagree. Correctly commenting out your code with meaningful information is one of the most fundamental habits a new programmer should have.