Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Type-only declarations

Consider another scenario: you know the type of data you want a variable to store, as well as its name, but not its value. The value will be computed and assigned somewhere else, but you still need to declare the variable at the top of the script.

This situation is perfect for a type-only declaration:

int currentAge;

Only the type (int) and unique name (currentAge) are defined, but the statement is still valid because we've followed the rules. With no assigned value, default values will be assigned according to the variable's type. In this case, currentAge will be set to 0, which matches the int type. Whenever the actual value is available, it can easily be set in a separate statement by referencing the variable name and assigning it a value:

currentAge = 32;
You can find a complete list of all C# types and their default values at https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/default-values.

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