Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action playing with different types

Go ahead and open up LearningCurve and add a new variable for each type in the preceding chart from the Common built-in types section. The names and values you use are up to you; just make sure they're marked as public so we can see them in the Inspector window. If you need inspiration, take a look at my code, which is shown in the following screenshot:

When dealing with string types, the actual text value needs to be inside a pair of double quotes, while float values need to end with a lowercase f, as you can see with pi and firstName.

All our different variable types are now visible. Take note of the bool variable that Unity displays as a checkbox (true is checked and false is unchecked):

Before we move on to conversions, we need to touch on a common and powerful application of the string data type; namely, the creation of strings that have variables interspersed at will.