Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Types roundup

Types are complicated, and the only way to get comfortable with them is by using them. However, here are some important things to keep in mind:

  • All variables need to have a specified type (be it explicit or inferred).
  • Variables can only hold values of their assigned type (string can't be assigned to int).
  • Each type has a set of operations that it can and can't apply (bool can't be subtracted from another value).
  • If a variable needs to be assigned or combined with a variable of a different type, a conversion needs to take place (either implicit or explicit).
  • The C# compiler can infer a variable's type from its value using the var keyword, but should only be used when the type isn't known when it's created.

That's a lot of nitty-gritty detail we've just jammed into a few sections, but we're not done yet. We still need to understand how naming conventions work in C#, as well as where the variables live in our scripts.