Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – executing incorrect type operations

Let's do a little experiment: we'll try to multiply our string and float variables together, as we did earlier with our numbers:

If you look in the Console window, you'll see that we've got an error message letting us know that a string and a float can't be added. Whenever you see this type of error, go back and inspect your variable types for incompatibilities:

It's important that we clean up this example, as the compiler won't allow us to run our game at this point. Choose between a pair of backslashes (//) at the beginning of Debug.Log() on line 21, or delete it altogether.

That's as far as we need to go in terms of variables and types for the moment. Be sure to test yourself on this chapter's quiz before moving on!