Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Modifiers and parameters

Methods can also have the same four access modifiers that are available to variables, as well as input parameters. Parameters are variable placeholders that can be passed into methods and accessed inside them. The number of input parameters you can use isn't limited, but each one needs to be separated by a comma, show its data type, and have a unique name.

Think of method parameters like variable placeholders whose values can be used inside the method body.

If we apply these options, our updated blueprint will look like this:

accessModifier returnType UniqueName(parameterType parameterName) 
{
method body
}
If there is no explicit access modifier, the method defaults to private. A private method, like a private variable, cannot be called from other scripts.

To call a method (meaning to run or execute its instructions), we simply use its name, followed by a pair of parentheses, with or without parameters, and cap it off with a semicolon:

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