Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – defining a simple method

One of the Time for action segments in the previous chapter had you blindly copy a method called AddNumbers into LearningCurve without you knowing what you were getting into. This time, let's purposefully create a method:

  1. Declare a public method with a void return type called GenerateCharacter().
  2. Add a simple Debug.Log() that prints out a character name from your favorite game or movie.
  3. Call GenerateCharacter() inside the Start() method and hit Play:

When the game starts up, Unity automatically calls Start(), which, in turn, calls our GenerateCharacter() method and prints it to the Console window.

If you read enough documentation, you'll see different terminology related to methods. Throughout the rest of this book, when a method is created or declared, I'll refer to this as defining a method. Similarly, I'll refer to running or executing a method as calling that method.

The power of...