Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  party members

Let's do a warm-up exercise by creating a list of party members in a fictional role-playing game:

  1. Create a new List of the string type, called questPartyMembers, and initialize it with the names of three characters.
  2. Add a debug log to print out the number of party members in the list using the Count method.
  3. Save the file and Play it in Unity:

We initialized a new list, called questPartyMembers, which now holds three string values, and used the Count method from the List class to print out the number of elements:

Knowing how many elements are in a list is highly useful; however, in most cases, that information is not enough. We want to be able to modify our lists as needed, which we'll discuss next.