Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Working with dictionary pairs

Key-value pairs can be added, removed, and accessed from dictionaries using both subscript and class methods. To retrieve an element's value, use the subscript operator with the element's key—in the following example, numberOfPotions would be assigned a value of 5:

int numberOfPotions = itemInventory["Potion"];

An element's value can be updated using the same method—the value associated with "Potion" would now be 10:

itemInventory["Potion"] = 10;

Elements can be added to dictionaries in two ways: with the Add method and with the subscript operator. The Add method takes in a key and a value and creates a new key-value element, as long as their types correspond to the dictionary declaration:

itemInventory.Add("Throwing Knife", 3);

If the subscript operator is used to assign a value to a key that doesn't exist in a dictionary, the compiler will automatically add it as a new key-value pair...