Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – calling a base constructor

Since we want all Paladin objects to have a name, and Character already has a constructor that handles this, we can call the base constructor directly from the Paladin class and save ourselves the trouble of rewriting a constructor:

  1. Add a constructor to the Paladin class that takes in a string parameter, called name:
    • Use a colon and the base keyword to call the parent constructor, passing in name:
      public class Paladin: Character
{
public Paladin(string name): base(name)
{

}
}
  1. Create a new Paladin instance, called knight, in LearningCurve: 
    • Use the base constructor to assign a value.
    • Call PrintStatsInfo from knight and take a look at the console:
      Paladin knight = new Paladin("Sir Arthur");
knight.PrintStatsInfo();

The debug log will be the same as our other Character instances, but with the name that we assigned to the Paladin constructor...