Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

OOP roundup

This was a lot to take in, I know. So, let's review some of the main points of OOP as we approach the finish line:

  • OOP is all about grouping related data and actions into objects—objects that can communicate and act independently from each other.
  • Access to class members can be set using access modifiers, just like variables.
  • Classes can inherit from other classes, creating trickle-down hierarchies of parent/child relationships.
  • Classes can have members of other class or struct types.
  • Classes can override any parent methods marked as virtual, allowing them to perform custom actions while retaining the same blueprint.
OOP is not the only programming paradigm that can be used with C#—you can find practical explanations of the other main approaches here: http://cs.lmu.edu/~ray/notes/paradigms.

All the OOP you've learned in this chapter is directly applicable to the C# world. However, we still need to put this into perspective with Unity, which is...