Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – finding components on different objects

Let's take the Find method out for a spin and retrieve the Directional Light object from LearningCurve:

  1. Add two variables to LearningCurve underneath camTransform—one of type GameObject and one of type Transform
public GameObject directionLight;
private Transform lightTransform;
  1. Find the Directional Light component by name, and use it to initialize directionLight inside the Start() method:
void Start()
{
directionLight
= GameObject.Find("Directional Light");

}
  1. Set the value of lightTransform to the Transform component attached to directionLight, and debug its localPosition. Since directionLight is its GameObject now, GetComponent works perfectly:
void Start()
{
directionLight = GameObject.Find("Directional Light");

lightTransform = directionLight.GetComponent<Transform>();
Debug.Log(lightTransform.localPosition);
}

Before running the...