Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Hero's trial  putting up drywall

Using primitive cubes and the Toolbar, position four walls around the level using the Move, Rotate, and Scale tools to section off the main arena. Use the following screenshot for reference:

From this chapter onwards, I haven't included any precise wall position, rotation, or scale values because I want you to experiment with the Unity Editor tools. The only way to get comfortable is to dive-in headfirst.

That was a bit of construction, but the arena is starting to take shape! Before we move on to adding in obstacles and platforms, you'll want to get into the habit of cleaning up your object hierarchy. We'll talk about how that works in the following section.