Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  creating a new clip

We're going to start animating the Health_Pickup prefab by creating a new animation clip, which will spin the object around in an infinite loop. To create a new animation clip, we need to perform the following steps:

  1. Navigate to Window | Animation | Animation to open up the Animation panel and pin it next to the Console.
  2. Make sure the Health_Pickup prefab is selected in the Hierarchy, and then click on Create in the Animation panel:

  1. Create a new folder from the following drop-down list, name it Animationsand then name the new clip Pickup_Spin:

  1. Make sure the new clip shows up in the Animation panel:

Since we didn't have any Animator controllers, Unity created one for us in the Animation folder called Health_Pickup. With Health_Pickup selected, when we created the clip, an Animator component was also added to the prefab for us with the Health_Pickup controller set...