Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

The particle system

When it comes to creating motion effects, such as explosions or the jet stream of an alien spaceship, Unity's particle effects are the way to go. Particle systems emit sprites or meshes, which we call particles, which then create a combined effect. Particle properties can be configured from their color and size to how long they stay onscreen and how fast they move in a given direction. These can be created as single objects or combined to create more realistic effects.

Particle system effects can be extremely complex, and they can be used to create almost anything you can imagine. However, getting good at creating realistic effects takes practice—take a look at these instructions for a place to start: https://docs.unity3d.com/Manual/ParticleSystemHowTo.html.

The pickup item is still looking a little bland, even though it's spinning. Let's add an effect to make it stand out.