Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – creating an enemy

Use the following steps to create an enemy:

  1. Create a new primitive using Create | 3D Object | Capsule in the Hierarchy panel and name it Enemy.
  2. Inside the Materials folder, use Create | Material, name it Enemy_Mat, and set its Albedo property to a bright red:
    • Drag and drop Enemy_Mat into the Enemy GameObject.
  3. With Enemy selected, click on Add Component and search for Sphere Collider. Then, hit Enter to add it:
    • Check the isTrigger property box and change the Radius to 8:

Our new Enemy is now surrounded by an 8-unit trigger radius shaped like a sphere. Any time another object enters, stays inside, or exits that area, Unity will send out notifications that we can capture, just like we did with collisions. Your next challenge will be to capture that notification and act on it in code.