Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Underlying types

Enums also come with an underlying type, meaning that each constant inside the curly brackets has an associated value. The default underlying type is int and starts at 0, just like arrays, with each sequential constant getting the next highest number. 

Not all types are created equal—underlying types for enumerations are limited to byte, sbyte, short, ushort, int, uint, long, and ulong. These are called integral types, which are used to specify the size of numeric values that a variable can store.

This is a bit advanced for this book, but you'll be using int in most cases. More information on these types can be found here: https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/enum.

For example, our enum PlayerAction values right now are listed as follows, even though they aren't explicitly written out:

enum PlayerAction { Attack = 0, Defend = 1, Flee = 2 };

There's no rule that says underlying values need to start...