Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Editor Windows

As we've seen, the Unreal Engine editor is comprised of many windows, all of which are resizable, movable, and have a corresponding tab on top of them. You can click and hold a window's tab and drag it in order to move it somewhere else. You can hide tab labels by right-clicking them and selecting the Hide option:

Figure 1.5: How to hide a tab

If the tab labels have been hidden, you can get them to reappear by clicking the yellow triangle at the top-left corner of that window, as shown in the following figure:

Figure 1.6: The yellow triangle that allows you to show a window's tab

Keep in mind that you can browse and open all the windows available in the editor, including the ones that were just mentioned, by clicking the Window button in the top-left corner of the editor.

Another very important thing you should know is how to play your level from inside the editor (also known as PIE). At the right edge...