Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Viewport Navigation

We mentioned in the previous section that the Viewport window will allow you to visualize your level, as well as manipulating the objects inside it. Because this is a very important window for you to use and has a lot of functionality, we're going to learn more about it in this section.

Before we start learning about the Viewport window, let's quickly get to know about Levels. In UE4, levels represent a collection of objects, as well as their locations and properties. The Viewport window will always show you the contents of the currently selected level, which in this case was already made and was generated alongside the Third Person template project. In this level, you'll be able to see four wall objects, one ground object, a set of stairs, and some other elevated objects, as well as the player character represented by the UE4 mannequin. You can create multiple levels and switch between them by opening them from Content Browser.

In order to...