Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Event Graph

The Event Graph window is where you'll be writing all of your Blueprint visual scripting code, creating your variables and functions, and accessing other variables and functions declared in this class's parent class.

If you select the Event Graph tab, which you should be able to see to the right of the Viewport tab, you will be shown the Event Graph window instead of the Viewport window. On clicking the Event Graph tab, you will have the following window:

Figure 1.21: The Event Graph window, showing three disabled events

You can navigate the Event Graph by holding the right mouse button and dragging inside the graph, you can zoom in and out by scrolling the mouse wheel, and you can select nodes from the graph by either clicking with the left mouse button or by pressing and holding to select an area of nodes.

You can also right-click inside the Event Graph window to access the Blueprint's Actions menu, which allows you to...