Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

BeginPlay and Tick

Let's now take a look at two of the most important events in UE4: BeginPlay and Tick.

As mentioned previously, events will usually be called from outside the Blueprint class. In the case of the BeginPlay event, this event gets called either when an instance of this Blueprint class is placed in the level and the level starts being played, or when an instance of this Blueprint class is spawned dynamically while the game is being played. You can think of the BeginPlay event as the first event that will be called on an instance of this Blueprint, which you can use for initialization.

The other important event to know about in UE4 is the Tick event. As you may know, games run at a certain frame rate, the most frequent being either 30 FPS (frames per second) or 60 FPS: this means that the game will render an updated image of the game 30 or 60 times every second. The Tick event will get called every time the game does this, which means that if the game is...