Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Introduction

So far, we have learned a lot about the Unreal Engine, C++ programming, and general game development techniques and strategies. In previous chapters, we covered topics such as collisions, tracing, how to use C++ with Unreal Engine 4, and even the Blueprint Visual Scripting system. On top of that, we gained crucial knowledge of Skeletons, animations, and Animation Blueprints that we will utilize in the upcoming project.

For our newest project, SuperSideScroller, we will use many of the same concepts and tools that we have used in previous chapters to develop our game features and systems. Concepts such as collision, input, and the HUD will be at the forefront of our project; however, we will also be diving into new concepts involving animation to recreate the mechanics of popular side-scrolling games. The final project will be a culmination of everything we have learned thus far in this book.

There are countless examples of side-scroller games out there that...