Anim Slot Manager
Anim Slot Manager
is where you, as the name suggests, manage your Anim Slots
. From this tab, you can create new Groups, which allow greater organization of your slots. For example, you can create a Group
by left-clicking on the Add Group
option and labeling it Face
to articulate to others that the slots within this group affect the face of the character. By default, Unreal Engine provides you with a Group
called DefaultGroup
and an Anim Slot
called DefaultSlot
that is in that group.
Let's create a new Anim Slot.
Exercise 12.03: Adding a New Anim Slot
Now that you have a better understanding of Anim Slots and Anim Slot Manager
, you can follow these steps to create a new Anim Slot, which you will call Upper Body
. Once you have this new slot created, it can then be used and referenced in your Animation Blueprint to handle animation blending, which you will do in a later exercise.
Let's create the Anim Slot by doing the following:
-
...