Save Cached Pose
There are cases when working with complex animations and characters requires you to reference a pose that is outputted by a state machine in more than one place. If you hadn't noticed already, the output pose from your Movement
state machine cannot be connected to more than one other node. This is where the Save Cached Pose
node comes in handy; it allows you to cache, or store, a pose that can then be referenced in multiple places at once. You will need to use this to set up the new Anim Slot for the upper body animation.
Let's get started.
Exercise 12.04: Save Cached Pose of the Movement State Machine
To effectively blend the Throw
animation, which uses the Upper Body Anim Slot
you created in the previous exercise with the movement animations already in place for the player character, you need to be able to reference the Movement
state machine in the Animation Blueprint. To do this, do the following to implement the Save Cached Pose
node in the...