Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Enemy AI

What is AI? This term can mean many things, depending on the field and context that it is used in, so let's define it in a way that makes sense regarding the subject of video games.

AI is an entity that is aware of its environment and performs choices that will help optimally achieve its intended purpose. AI uses what are called finite state machines to switch between more than one state based on the input it receives from the user or its environment. For example, a video game AI can switch between an offensive state to a defensive state based on its current health.

In games such as Hello Neighbor, which was developed in Unreal Engine 4, and Alien: Isolation, the goal of the AI is to find the player as efficiently as possible, but also to follow some predetermined patterns defined by the developers to ensure that the player can outsmart it. Hello Neighbor adds a very creative element to its AI by having it learn from the players' past actions and tries...