Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Navigation Mesh

One of the most crucial aspects of any AI, especially in video games, is the ability to navigate the environment in a sophisticated manner. In Unreal Engine 4, there is a way for the engine to tell the AI which parts of an environment navigable and which parts are not. This is done through a Navigation Mesh, or Nav Mesh for short.

The term Mesh is misleading here because it's implemented through a volume in the editor. We will need a Navigation Mesh in our level so that our AI can effectively navigate the playable bounds of the game world. We'll add one together in the following exercise.

Unreal Engine 4 also supports a Dynamic Navigation Mesh, which allows the Nav Mesh to update in real-time as dynamic objects move around the environment. This results in the AI recognizing these changes in the environment and updating their pathing/navigation appropriately. This book will not cover this, but you can access the configuration options via Project Settings...