Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Player Projectile

For the last section of this chapter, you will focus on creating the base of the player projectile, which can be used to destroy enemies. The goal is to create the appropriate actor class, introduce the required collision and projectile movement components to the class, and set up the necessary parameters for the projectile's motion behavior.

For the sake of simplicity, the player projectile will not use gravity, will destroy enemies with one hit, and the projectile itself will be destroyed on hitting any surface; it will not bounce off walls, for example. The primary goal of the player projectile is to have a projectile that the player can spawn and use to destroy enemies throughout the level. In this chapter, you will set up the basic framework functionality, while in Chapter 14, Spawning the Player Projectile, you will add sound and visual effects. Let's get started by creating the player projectile class.

Exercise 13.11: Creating the Player Projectile...