Playing Animation Montages
As you learned in Chapter 12, Animation Blending and Montages, these items are useful for allowing animators to combine individual animation sequences into one complete montage. By splitting the Montage into its own unique sections and adding notifies for particles and sound, animators and animation programmers can make complex sets of montages that handle all the different aspects of the animation.
But once the Animation Montage is ready, how do we play this Montage on a character? You are already familiar with the first method, which is via Blueprints.
Playing Animation Montages in Blueprints
In Blueprints, the Play Montage
function is available for you to use, as shown in the following screenshot:
You have already used the function to play the AM_Throw
Animation Montage. This function requires the Skeletal Mesh
component that the Montage must be played on, and it requires...