Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Playing Animation Montages

As you learned in Chapter 12, Animation Blending and Montages, these items are useful for allowing animators to combine individual animation sequences into one complete montage. By splitting the Montage into its own unique sections and adding notifies for particles and sound, animators and animation programmers can make complex sets of montages that handle all the different aspects of the animation.

But once the Animation Montage is ready, how do we play this Montage on a character? You are already familiar with the first method, which is via Blueprints.

Playing Animation Montages in Blueprints

In Blueprints, the Play Montage function is available for you to use, as shown in the following screenshot:

Figure 14.8: The Play Montage function in Blueprints

You have already used the function to play the AM_Throw Animation Montage. This function requires the Skeletal Mesh component that the Montage must be played on, and it requires...