Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Destroying Actors

So far in this chapter, we have put a lot of focus on spawning, or creating, actors inside the game world; the player character uses the UWorld class in order to spawn the projectile. Unreal Engine 4 and its base Actor class come with a default function that you can use to destroy, or remove, an actor from the game world:

bool AActor::Destroy( bool bNetForce, bool bShouldModifyLevel )

You can find the full implementation of this function in Visual Studio by finding the Actor.cpp source file in the /Source/Runtime/Engine/Actor.cpp directory. This function exists in all the classes that extend from the Actor class, and in the case of Unreal Engine 4, it exists in all classes that can be spawned, or placed, inside the game world. To be more explicit, both the EnemyBase and PlayerProjectile classes are children of the Actor class, and therefore, can be destroyed.

Looking further into the AActor::Destroy() function, you will find the following line:

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