Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Visual and Audio Effects

Visual Effects such as particle systems and sound effects such as Sound Cues play an important role in video games. They add a level of polish on top of systems, game mechanics, and even basic actions that make these elements more interesting or more pleasing to perform.

Let's start by understanding Visual Effects, followed by Audio Effects.

Visual Effects (VFX)

Visual Effects, in the context of Unreal Engine 4, are made up of what's called Particle Systems. Particle systems are made up of emitters, and emitters are comprised of modules. In these modules, you can control the appearance and behaviors of the emitter using materials, meshes, and mathematical modules. The end result can be anything from a fire torch, or snow falling, to rain, dust, and so on.

Note

You can learn more here: https://docs.unrealengine.com/en-US/Resources/Showcases/Effects/index.html.

Audio Effects (SFX)

Audio Effects, in the context of Unreal Engine 4...