Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

URotatingMovementComponent

URotatingMovementComponent is one of a few movement components that exist within Unreal Engine 4. You are already familiar with CharacterMovementComponent and ProjectileMovementComponent from the SuperSideScroller game project alone, and RotatingMovementComponent is just that – another movement component. As a refresher, movement components allow different types of movements to occur on actors, or characters, that they belong to.

Note

CharacterMovementComponent, which allows you to control the movement parameters of your character such as their movement speed and jump height, was covered in Chapter 10, Creating a SuperSideScroller Game, when you created the SuperSideScroller player character. ProjectileMovementComponent, which allows you to add projectile-based movement functionality to actors such as speed and gravity, was covered in Chapter 14, Spawning the Player Projectile, when you developed the player projectile.

RotatingMovementComponent...