Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Introduction

In the previous chapter, we learned how to create empty projects and import files, which folder structure to use, and how to work with animations. In this chapter, we'll explore some other key tools and functionality that you will work with when using Unreal Engine.

Game developers often need to use certain tools that save them time and energy when building game functionality. Unreal Engine's powerful object inheritance capabilities give developers the edge they need to be more efficient. Developers can also work with both C++ and Blueprints interchangeably and use them to their benefit when developing games.

Another value-added benefit developers gain is the ability to extend code for use later in a project. Let's say your client has new requirements that build upon the old ones (as is the case in most game studios). Now, to extend functionality, developers can just inherit a class and add more functionality to it to get results quickly. This is very...