Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Introduction

In the previous chapter, we learned about general-purpose utilities that allow you to properly structure and organize the code and assets in your project by using Blueprint Function Libraries, Actor Components, and Interfaces.

In this chapter, we will dive into the topic of game UIs, which is something that's present in almost every video game. The game UI is one of the main ways to show information to the player, such as how many lives they have left, how many bullets are in their weapon, which weapon they are carrying, and so on, and to allow the player to interact with the game by choosing whether to continue the game, create a new game, choose which level they want to play in, and so on. This is shown to the player mostly in the form of images and text.

User Interfaces or UIs are usually added on top of the rendering of the game, which means that they are in front of everything else you see in the game and behave as layers (you can add them on top of one...